// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "Notifies/PaperZDAnimNotify.h"
#include "ZDAnimNotify_SpawnBullet.generated.h"

/**
 * 
 */
UCLASS()
class TF_20240717_API UZDAnimNotify_SpawnBullet : public UPaperZDAnimNotify
{
	GENERATED_BODY()

	UPROPERTY(EditAnywhere, Category="AnimNotify")
	TSubclassOf<class ARuleBullet> BulletClass;


	virtual void OnReceiveNotify_Implementation(UPaperZDAnimInstance *OwningInstance = nullptr) const override;
	virtual FName GetDisplayName_Implementation() const override;
	
};
